Armor

Armor in Dragon's Gate works off percentages. For instance, if you have armor that has a protection of 40% and you are hit for 30 damage, you will only recieve 18 damage (ignoring any armor piercing).

With walls and ablatives though, armor works in layers which prevents anyone from getting to 100% armor. For example, if you cast a wall that has a protection of 50%, that wall will reduce any damage first. The left over damage will be carried to your armor, which will reduce it some more.

Static Protection
Some of the best armors in the game will have "static" armor added on to it. This means that it will absorb a certain number of damage (usually 1 or 2) no matter how much damage is dealt.

Layers of Armor

 * 1. Shields - shields are hit first and reduce the damage by a certain percentage depending on the parry.
 * 2. Ablatives - Ablatives will take all damage until they are broken.  For more information on ablatives, see the Spells page.
 * 3. Walls - Walls will take a certain percentage of the damage first.  This ammount is not effected by any armor piercing (unless it is a spell that bypasses armor completely).
 * 4. Armor - This is the armor you are actually wearing.  It is effected by armor piercing.
 * 5. Body Armor - Dragons, Drag-als, Arachnians, Monitanians, and Penthanians all have a certain ammount of Body Armor.
 * 6. Berserk Armor - If you are a Barbarian in Berserk, you will have extra armor that is directly related to your level in Berserk.  For more information on Berserk, see the Barbarians page.